Auckland, New Zealand · Open to Operations Engineer, DevOps Engineer, and Cloud Engineer roles
About
Operations and DevOps engineer focused on reliable, secure platforms and production support. I build and maintain Linux-based systems, cloud infrastructure, and automation that keep services stable and scalable.
- Infrastructure as Code (Terraform) and Azure platform engineering
- Linux systems (CentOS/Red Hat, Debian/Ubuntu)
- Object storage and data platforms (Cassandra, Scality)
- Configuration management (Puppet, Ansible)
- On-call incident response, troubleshooting, and root-cause analysis
- Monitoring and observability (Zabbix, Grafana)
Experience
Operations Engineer — SMX (Oct 2016 – Present) · Auckland, New Zealand
SMX delivers cloud-based email security used by government and enterprise customers. I support production platforms and contribute to modernization initiatives, including DevOps practices and cloud migration.
- Design and develop infrastructure architecture aligned with product roadmaps.
- Operate and maintain cloud services, networks, hosts, databases, storage, and internal services.
- Monitor production services, respond to alerts, and lead incident resolution with post-incident reporting.
- Install, configure, tune, and maintain infrastructure platforms with preventative maintenance and capacity planning.
- Drive continuous improvement of tooling and processes; document changes and ensure compliance with ISMS and change control.
- Participate in on-call rotations, meeting SLA response requirements.
- Apply AI to accelerate infrastructure work: Terraform iteration, documentation, diagnostics, and incident workflows.
- Stay current in a fast-moving AI landscape, evaluating new tools with an emphasis on reliability and measurable impact.
Terraform
Azure
Linux
Kubernetes
Shell Scripting
Education
Bachelor of Engineering Technology, Computer and Mobile Systems
Auckland University of Technology (2013 – 2016)
Diploma of Interactive Gaming
Media Design School (2012 – 2013)
Project
Google Cardboard VR – Alienhoard 3D (Sep 2015 – Present)
Android + Google Cardboard VR game using OpenGL shaders and VR rendering. Built as part of AUT Game Programming coursework, including a team-based DirectX9 project with movement, controls, audio, debugging, and testing contributions.
Skills
Linux System Administration
CentOS / Red Hat
Server Administration
Firewalls
Cassandra
Scality
Azure Cosmos DB
Puppet
Ansible
Bash
Docker Swarm
Kubernetes
Azure DevOps
Terragrunt
Terraform
Microsoft Azure
C++
Java
Python
MySQL
HTML
Web Development
PHP
jQuery
Project Management
Game Programming
On-call Incident Response
Problem Solving